top of page
PERSONAL WORK
Level design idea for Pikmin 3 Deluxe,
includes a map, a new Pikmin type, and a new boss enemy
A gameplay mechanic I designed for BotW,
this document is connected to my LoZ boomerang prototype
Analysis and visualization of the boss fight
'Geppetto' from Nier Replicant
Boomerang Prototype - A gameplay mechanic I programmed in Unreal, this project is connected to my BotW one page design
Script Library - A collection of basic scripts for faster prototyping in Unity
bottom of page




