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PERSONAL WORK

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Level design idea for Pikmin 3 Deluxe,
includes a map, a new Pikmin type, and a new boss enemy

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A gameplay mechanic I designed for BotW,
this document is connected to my LoZ boomerang prototype

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Analysis and visualization of the boss fight
'Geppetto' from Nier Replicant

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Boomerang Prototype - A gameplay mechanic I programmed in Unreal, this project is connected to my BotW one page design

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Script Library - A collection of basic scripts for faster prototyping in Unity

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